HeyAccording to the notes by @cybereality - the newest Unity may cause
validation failure.Didn't have a problem before - now I get: Exclude
from Recents (android:excludeFromRecents in AndroidManifest.xml) must be
set to true.APK's main activity inten...
Hey Fellow Devs;Been profiling memory, draw calls and etc. After
eliminating/hitting most of my bigger leaks, I noticed a pretty constant
leak coming from the Network Animator object. Now, if you are making a
network game, this is kind of important, ...
HeyWhat's the normal time I should expect this process to take? I have
several of the latest test results fixed, or so I hope I do, and my app
has been stuck in "Under Review" for several days now. Is that
normal?I've contacted the submissions@oculus...
HeyI got the feedback that my app doesn't run at a consistant 60fps and
I'm a bit confused by it. I recorded my game-play for awhile and didn't
catch any drops in FPS below 60fps. Are the submission folks testing FPS
differently from how we're doing ...
Hello!The message I got back from my latest submission says:"Your
application exits immediately on quit command or device removal."Are
they saying it shouldn't exit immediately, or are they saying it didn't?
@cybereality - shed a little light on this...
So what's happening is that the particles are billboards, and they're
rotating to face the camera. I sadly do not have my project handy at the
moment where I am, but you want to set the view they face so it doesn't
do that wonkiness you're talking ab...
Not yet. I however, haven't re-submitted yet either. I have a few more
things I want to button up before wasting their review teams time.I have
done the following two things however with the expectation that I should
have things fixed up.1. Any exit ...
Thanks! I did stumble upon that - didn't want to start fiddling with
that because maybe the problem wasn't there. It's weird that it still
works if I build, push to device, I can still play it via the Oculus
home menu. I'll keep lurking about to see ...