ProfessorTroy
Adventurer
since ‎05-18-2016
‎02-23-2021

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  • 80 Posts
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HeyAccording to the notes by @cybereality - the newest Unity may cause validation failure.Didn't have a problem before - now I get: Exclude from Recents (android:excludeFromRecents in AndroidManifest.xml) must be set to true.APK's main activity inten...
Hey Fellow Devs;Been profiling memory, draw calls and etc. After eliminating/hitting most of my bigger leaks, I noticed a pretty constant leak coming from the Network Animator object. Now, if you are making a network game, this is kind of important, ...
HeyWhat's the normal time I should expect this process to take? I have several of the latest test results fixed, or so I hope I do, and my app has been stuck in "Under Review" for several days now. Is that normal?I've contacted the submissions@oculus...
HeyI got the feedback that my app doesn't run at a consistant 60fps and I'm a bit confused by it. I recorded my game-play for awhile and didn't catch any drops in FPS below 60fps. Are the submission folks testing FPS differently from how we're doing ...
Hello!The message I got back from my latest submission says:"Your application exits immediately on quit command or device removal."Are they saying it shouldn't exit immediately, or are they saying it didn't? @cybereality - shed a little light on this...
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