I'm trying to communicate with a Wireless Dongle plugged in to the USB C
port on the Quest 2. I have no problem doing so on the Quest 1. The
Quest 2 does not seem to recognize the device at all. It does not show
up using lsusb from adb. There is no b...
I would love a tool that works like the Inflate tool in that it's
working off the surface of what you already have, but instead of
continuously inflating, it simply adds a layer of clay at a fixed
height. The trigger could also be used to change the ...
I built a new desktop computer and am having some weird issues with the
Rift and Touch. First problem is that the Rift's audio will be
garbled/corrupted. The audio will be fine in Oculus Home and I can hear
the fireplace and stuff, but once I launch ...
I have a demo I made in Unity 5. This will run fine on my GearVR which
is a Note 4 running Android Lollipop 5.1.1. However on my friend's S6,
the demo will only play audio and there is no image, the screen just
stays black. The Unity Splash screen is...
Been playing around a lot with Quill the past week and really love all
the new features since I tried it 2 years ago. Here's all my ideas, some
may have already been mentioned:A customizable workplane for snapping.
Being able to use the alt trigger w...
Nice update! The update to the Layer UI is really helpful. I also like
the haptics in the Radial Tool menu. I would like to feel those haptics
on all UI items. I did not like the long vibration when informing me of
a notification message, I would pre...
I tried out the surface constraint option which is definitely more
towards what I wanted, especially if I use one of the long cylinders so
it only protrudes a small amount from the surface. What I would like is
the ability to change the strength of i...
Hey Matt, I did not try the surface constrain option yet. It may be just
what I'm looking for. I'll look for that and try it out tonight. I also
second Seradin's suggestion to be able to grab and move the clay, either
to pull clay out or to push clay...
Awesome blog posts and a great subject to discuss! I have a bit of
experience developing grab systems in both Unity and Unreal with Hydras,
Vive's and Touch controllers, and have been using these in combination
with Tactical Haptics controllers which...