Ser3nity
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since ‎09-04-2014
‎02-23-2021

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Hi!How can I set the Asynchronous Timewarp to 30 Hz on GearVR? The old, external Oculus SDK for Unity (up to version 0.5) had a function "OVR_TW_SetMinimumVsyncs( targetFrameRate )" for that, but I could not find the equivalent of that for the native...
Hi!I'm looking into the idea to build GearVR applications in Java (instead of Unity). I had a look at the Mobile SDK 1.0, but I was surprised that there is hardly any Java code in there, most of it is written in C++. I did not expect this since Java ...
Hi!Im trying to optimize a scene for running on GearVR (Note 4). I noticed in the profiler that a lot of time is spent in "PlayerEndOfFrame". As I understood this method is Oculus' own version of vsync, to wait until the next frame can be presented. ...
Hi!I'm working on a Gear VR app in Unity3D that is using a bluetooth mouse as input device. Unfortunately, as soon as you move the mouse, the 2D android mouse cursor comes up, which is doing nothing good in VR, of course. Is there any way to hide it?...
Hi!I'm working on some demos using the Razer Hydra within Unity3D. Does anyone have a source for an FBX model of the Hydra? It's not included in the Sixense plugin, unfortunately, and I don't like to reinvent the wheel.Best Regards, Claus