Hi!How can I set the Asynchronous Timewarp to 30 Hz on GearVR? The old,
external Oculus SDK for Unity (up to version 0.5) had a function
"OVR_TW_SetMinimumVsyncs( targetFrameRate )" for that, but I could not
find the equivalent of that for the native...
Hi!I'm looking into the idea to build GearVR applications in Java
(instead of Unity). I had a look at the Mobile SDK 1.0, but I was
surprised that there is hardly any Java code in there, most of it is
written in C++. I did not expect this since Java ...
Hi!Im trying to optimize a scene for running on GearVR (Note 4). I
noticed in the profiler that a lot of time is spent in
"PlayerEndOfFrame". As I understood this method is Oculus' own version
of vsync, to wait until the next frame can be presented. ...
Hi!I'm working on a Gear VR app in Unity3D that is using a bluetooth
mouse as input device. Unfortunately, as soon as you move the mouse, the
2D android mouse cursor comes up, which is doing nothing good in VR, of
course. Is there any way to hide it?...
Hi!I'm working on some demos using the Razer Hydra within Unity3D. Does
anyone have a source for an FBX model of the Hydra? It's not included in
the Sixense plugin, unfortunately, and I don't like to reinvent the
wheel.Best Regards, Claus
Hi!Is this confirmed? I had the same issue here, but for my GearVR app.
I only saw the build upload dialag, with no channel info at all, and so
my first upload went into the Store channel. It's really not supposed to
go there, yet. How can I withdraw...
Good question. I'm curious how the consumer GearVR will handle different
phone sizes. Because the lenses won't change, a bigger screen size will
give you a lower resolution in pixels per degree. That's not an
advantage, especially with the edge versi...
The GearVR touchpad is like a mouse, too, so I think this has been
solved in the mobile SDK somewhere. I stumbled upon a message in my
logcat:D/PointerIcon( 951): setMouseCustomIcon IconType is same.101Where
is that coming from...?! In fact, it's so ...