Not being able to edit release notes after a build has been uploaded is
quite limiting. It makes little sense to have to upload a completely new
build to fix a spelling error, or not being able to let marketing write
up the final details after the bu...
I've been using the alpha channel to test our game, and I'm now moving
the game to the beta channel. I want to also move my user to use the
same channel build, instead of the alpha channel, as alpha will now be
populated with future builds instead. I...
The asset guidelines document suggests creating a cubemap for the VR
store, but I can't find a place in the store manager to upload it. Where
should it go?
I've got an alpha channel build and I've added some of my colleagues to
it, but it only shows as unavailable without explanation when they try
to install it from the preview builds section in the Oculus store app.
Both have the "unknown sources" swit...
Since the default release channels don't show up before you upload the
first build, I added a custom one that I no longer need. It has no
users, and no builds, but there's no option to get rid of it. Is it
hidden somewhere?
The tool also forces me to have final release notes available on the
build server before the build is done, which doesn't make much sense.
Release notes cannot be changed after uploading, or at least I've found
no way to do it.
@metrocube, that's odd, I don't have that section on my assets page.
I've got all the others, but not that. Might it be related to some
setting elsewhere? Mine is a Rift title, in case that makes a
difference.