Thanks for the additional details. >This never happens when using Oculus
Subsystem. Could this be a problem with the NetDriver of Oculus?You
mentioned that you are in 4.18.3 of the launcher version of UE4. IIRC
there was a new challenge protocol intr...
>If the fix you are preparing is contained inside
Engine/Plugins/Online/OnlineSubsystemOculusGood news, it is contained to
just that plugin folder. You can pull it from our github:
https://github.com/Oculus-VR/UnrealEngine/tree/4.17/Engine/Plugins/On...
@bernhardschellingopu Update: found out what's causing the server side
to crash and it has to do with the first bunch of packets sent by the
client machine to be invalid.Working on both an actual fix and seeing if
there's a workaround to help unblock...
xN31 said: @brian_jew : Is Oculus voice chat meant to use the UE4
default Opus codec or a specific one? I thought Oculus voice chat was
based on the codec used in Facebook's voice calls, but using the command
"online test voice" I see the initialisat...