Hey there!I'm currently checking out the possibility to place 3D models
inside a 360 panorama. This way we could have our foreground objects be
3D while all the background is just a skybox or panorama sphere.The
problem I came across is that the posi...
imperativity said: @Flo13 We are still working on this.@coeing Unity
5.3.8,5.4.5, and 5.5.2p3 do not set the permission and we are working
with the storeingestion team to get the requirement removed. Is it still
rejecting appswithout the permission?W...
@imperativity Thanks for the information. We will have kind of a split
distance anyway, as the 3D elements are all in front of the panorama and
can't be occupied by parts of it.I will check the return values from the
Unity classes then to see how the...
dreatern said:Have you tried use a cubemap on a cube mesh or sphere
(using a skybox as material) instead of a 360 pano as direct skybox?I
tried a sphere around the cameras, but it gives the same results. But as
I wrote above we had a mistake in our p...
Thanks for the answers (I didn't enable the mail notifications, so I
just saw that there are answers :neutral:)I realize that it's
challenging, but as @dreatern mentioned it would raise the quality a lot
for static mobile VR experiences (like the one...