martinmitrevski
Honored Guest
since ‎04-22-2016
‎02-23-2021

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Hi everyoneWe've recently submitted an Samsung Gear VR app in Unity for a review, but it kept being rejected because the review team claimed that it can't go past the loading screen - although we couldn't reproduce this.Then we've noticed that actual...
Hi everyone,I've received a feedback from the Oculus submissions team that the app was crashing on start. It's a bit strange, since it's not crashing neither in a development build, nor in the Alpha/Beta channels on Oculus store. Has anyone had a sim...
Hi everyone,I've just submitted a VR app for Oculus review and since this is our first time, I want to ask you about your experiences.- According to the email we've received from the store, the review is about 2-3 weeks. Is it possible to get expedit...
I'm trying to create screenshots for our app, but if I take them via the Samsung Gear VR, they are only 1024 x 1024, and the store requires 2560 x 1440. What's the common practice for creating screenshots for this kind of apps?Thanks