How is everyone handling beta testing of their applications? Are you
doing custom builds or is there any other (less cumbersome) way to push
builds to beta testers?
I just spent a couple of hours upgrading my 4.6.8p2 project to 5.2.1p2
and I've encountered a problem with antialiasing. In the legacy
integration aa is set on the camera but with the new integration I'm
setting 2x aa directly in the quality settings...
So, why aren't you in the finals right now? Unfair screening process?
Bugs? Bad luck? Or simply the fact that THE WORLD IS NOT READY FOR A
JUMPING GAME. Let's vent here!First reaction.My first reaction when not
reaching the finals was the classic "sc...
Hello everyone!Don't miss out on all the DK2 builds of the VR Jam
games.http://www.reddit.com/r/oculus/comments/35wk40/vr_jam_dk2_builds/(and
I'd be happy if you tried out Kangaroo Dash, it works well and you'll
learn how to dance with the DK2 cable)...
I got the same thing just now, the problem was a couple of trailing
spaces on the item type. Now, that might not be your problem but take a
look at the response message (json) using chrome dev tools (F12) -
that's how I found out what was wrong.
Someone has mentioned that is has something to do with cpu/gpu
throttling on the S7. I'll look into this some more and try to push a
Photon Strike update in a few days to (hopefully) address this.
It's an interesting topic and it's one of the many elephants in the room
when it comes to VR. The evolution of locomotion in VR goes something
like this.1. Let's do superman games it'll be amazing!2. Ugh.3. Let's do
first person shooters!4. Ugh.5. Le...