renderingpipeli
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since ‎03-29-2013
‎02-23-2021

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Sadly, OpenGL in direct HMD mode seems to be broken (see viewtopic.php?f=34&t=10921 ).In extended mode I get it to run but with lots of judder: Running the DK2 at 75Hz my app reports 75FPS rendered but it feels like less frames. If I set it to 60Hz, ...
Hello,maybe someone from Oculus or someone with a DK2 can answer this: Will the DK2 come with Linux support out of the box (drivers for the camera?) and will the DK2 need a newer SDK than the one already available online?I'm not asking if there will ...
Hello,students of mine have implemented the "SPAG RollerCoaster" for the Rift which also let's you redefine the tracks with a build-in editor. We showed this at last years gamescom as one of our projects that we did for VR. All is done from scratch i...
Hi,I came up with another idea of how to add a latency tester into the Rift which can be used while playing without the use of additional photosensors:The application sends a command via USB to the HMD to start the test (let’s call this the START_TES...
Hello,as far as I understand it, the DeviceEnumerator should be used to list all the connected Rifts and select the one to be used (if not, why should there be an enumerator?). Sadly, I only see one Rift listed even if I attach two at the same time (...