So I got a DK1 back in October and right away I hacked Morrowind to run
on it with a modified DLL, but then halfway abandoned the project due to
the small amount of people who played it, plus IRL stuff, and the fact
that my DK1 is now obsolete and no...
6/6/16 - I finally rewrote the OP... editing this literally gave me a
migraine but it's finally cleaned up! If you want to look at the old one
for some reason, I archived it here pastebin.com/VDfZgTvB*ahem* anyway.
DISCLAIMER- Tested with Disk (GOTY)...
I haven't been able to find anything about this by searching, but I've
just been integrating the SDK into something and no matter what
libraries I add to the project, I can't make these two unresolved
external symbol errors go away. I'm linking with ...
So I've been doing some research into how the PSX gpu worked. Turns out
they had a GTE -- Geometry Transformation Engine -- rather than an
ordinary GPU. From what I've been able to surmise, their chips did not
support floating-point calculations, so ...
Quick update-- I did finally get a chance to test the current build
again and it does still work with the current runtimes, but for some
reason I couldn't get the Recentering button to work. I'm not sure why
since it only uses Windows API's to detect...
As far as I know that version still works, but it's been a while since I
tested it with the latest Oculus runtimes. Last time I played it it was
fairly stable but had some minor glitches. It doesn't have any built-in
support for the 360 controller bu...
This debug version
https://drive.google.com/file/d/0B9o_WDIukR-senRPclpEbTEtYzA/view
password "debug" might give some more information on what's going on, at
least as to where Morrowrift.exe crashes. If you're seeing the MGE
message in the top left c...
Just checking in to say I'm still alive and the project is still on my
mind, but my work situation unfortunately leaves me almost completely
unable to work on complicated hobby projects like this at the moment.
We're hoping to get more help at work s...
If the controller works properly in the menu, it should also work
in-game... there is an auto-leveller to keep the in-game ground level
with the ground in real life, which makes it look like the camera isn't
moving vertically, but actually the floati...