Here's what we're trying to do:We've mounted a physical camera device on
the oculus, and we just want to show the output of the camera on a
texture on the scene, and overlay various indicators/whatever on the
scene. So we've got that working nicely, ...
Thanks for the response. I don't have the oculus with me now, but I'll
try it the next time I'm near it.However, I definitely *did* comment out
UpdateAnchors, and it didn't seem to fix the problem (I had the jitter
problem instead). But I tried a lot...