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Is anyone working on Linux support?

dtavaresdtavares Posts: 5
edited June 2013 in PC Development
Hi people.

One thing I saw in this forum that looked very promising was some people are already trying to give the Oculus some "mobility" developing Apps for Android. One other thing I was looking for was development made in Linux platforms. I haven't seen anything yet (at least the search engine did not show me anything). I'd like to know if someone is already working with the Oculus on Linux? If yes, are you using Ogre? Blender?

Thank you in advance for any help. ;-)

This is what I'd like to contribute for the Oculus community. In this matter, I'd also like to know if in trying to give the Oculus Linux support I'm not breaking any rules. I read the EULA very fast so I'm not sure if this kind of development would be allowed. Thank you in advance for any help.

Best reagards,
Dalton.

Comments

  • ThibGThibG Posts: 6
    Yes, some are working on this.
    See OpenHMD or LibVR.
    Those are libs built from the ground up, they do not use the SDK, although one has to be careful not using the original SDK's code in any way (see “Legal” in LibVR's README).

    You could still work with the Oculus SDK if the license doesn't bother you. It's not compatible with GNU/Linux yet, but adding support should not be too difficult, and the licenses allows you to do this. Furthermore, Linux support is actually planned in a later official Oculus SDK release.
  • cyberealitycybereality Posts: 21,760 Oculus Staff
    Yes. We do have official Linux support on the road-map. Not sure when it will be ready, though.
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  • jjrhjjrh Posts: 1
    Yes. We do have official Linux support on the road-map. Not sure when it will be ready, though.
    Under what license though?
  • dtavaresdtavares Posts: 5
    ThibG wrote:
    Yes, some are working on this.
    See OpenHMD or LibVR.
    Those are libs built from the ground up, they do not use the SDK, although one has to be careful not using the original SDK's code in any way (see “Legal” in LibVR's README).

    You could still work with the Oculus SDK if the license doesn't bother you. It's not compatible with GNU/Linux yet, but adding support should not be too difficult, and the licenses allows you to do this. Furthermore, Linux support is actually planned in a later official Oculus SDK release.
    Hi! Thank you! I'll try them. Regarding the "Legal" in LibVR's README, that's why I was thinking about open source projects. I'm not sure, but maybe we can achieve improved performance with Linux and OculsVR for a modest configuration. Anyway, I'm trying my DK right now and I'm really impressed. Amazing technology.
  • JamesMcCraeJamesMcCrae Posts: 208
    Lawnmower Man (or Woman)
    Don't know if you came across my project yet, but I'm focusing on Rift development with Linux and OpenGL (and sharing all the source code along the way):

    viewtopic.php?f=29&t=1309
    http://www.dgp.toronto.edu/~mccrae/projects/firebox/

    It's a work in progress, but an example of the pieces needed for Rift development already working together. (And as a longer-term goal, would want my "RiftRenderer" class handle the tedious parts of making Rift-compatible programs using OpenGL - having to poll sensors and dealing with distortions would be abstracted away, the class interface would have simple methods - e.g., initialize, render left, render right, render out). In the future I would like to use the Oculus SDK directly (and hopefully compiling the library with GCC will not be painful by then ;) )
  • HarleyHarley Posts: 130
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