09-14-2016 07:50 PM
These release notes describe changes to the Unreal Engine versions 4.12 and 4.13 available from the Oculus GitHub repository.
The Oculus UE4 integration ships with various versions of Unreal, and there is no external SDK per se. Clicking on the “Download” link above will redirect you to our Unreal Introduction, which walks through various options for working with the Oculus Unreal integration.
Unreal provides built-in support for Oculus Rift and Gear VR development on Windows, and Unreal apps run on the Oculus platform automatically apply stereoscopic rendering to the main camera as well as positional and orientation tracking for the Rift, or orientation tracking for Gear VR.
09-15-2016 05:19 AM
09-15-2016 06:22 AM
09-15-2016 08:03 AM
09-15-2016 10:53 AM
09-16-2016 09:27 AM
vrdaveb said:
Multiview is currently in development and tentatively targeting 4.14. That could change if we run into any roadblocks.
09-16-2016 09:37 AM
09-19-2016 06:53 AM
vrdaveb said:
> there are two versions of S7 and one of it gives out problems with Unreal games.
Which forum post was that? Both the Snapdragon and Exynos S7 versions should work with UE4. If you are seeing a crash or other issue, can you share details and logcat?
09-19-2016 08:13 AM
brian_jew said:
>Any luck we got some more Online Subsystem features exposed to blueprints?
Is there any specific set of blueprint features that you need that isn't covered by UE4's blueprints?
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Online/index.html
09-19-2016 07:26 PM