10-18-2016 11:57 AM
10-18-2016 07:35 PM
10-19-2016 07:15 AM
Dreamwriter said:
First off, try making a build and playing that - you'll get a better framerate, because Unity won't be rendering its editor and stuff. Second, try disabling Occlusion Culling on the camera - that can get expensive when it's not baked. Third, I see two expensive things in there - a light (which will make everything it touches render a second time) and 2.1 million triangles - that room to me doesn't look like it should be anywhere near that many triangles.
10-19-2016 07:33 AM
10-19-2016 11:18 AM
10-19-2016 12:29 PM
10-19-2016 12:33 PM
10-20-2016 06:52 AM