10-19-2016 12:00 PM
10-19-2016 01:10 PM
10-19-2016 01:16 PM
rpalandri said:
Hey!
How are you setting up your StereoLayer component? Could you send us a screenshot of the parameters you're setting on it (transforms, world/head locked, and so on)
Thanks!
10-19-2016 01:20 PM
10-19-2016 01:25 PM
rpalandri said:
ok!
StereoLayers have an inherent way to be locked to your player, or your camera, if you're interested. In the StereoLayer editor interface, you can choose between world locked (what it sounds like), head locked (will be locked to the camera ) and tracker locked (will move with the player, but keep its rotational position in space when the head moves). I would suggest trying to use that 🙂
10-19-2016 01:57 PM
10-19-2016 02:02 PM
rpalandri said:
I would guess (that's why I asked to see your parameters) that the transform used wasn't correct. To be fair, it's not very intuitive. In head locked mode, the transform will be applied directly to the camera, so since OpenGL cameras look down the -Z axis, a correct transform would be something like (0, 0, -400), for a quad 4 meters away from the camera.
10-19-2016 02:15 PM
10-19-2016 02:47 PM
10-20-2016 06:17 AM