Anything I'm overlooking? Tried parenting the avatar system to a bunch of different things and it doesn't solve this yet. Not only does it mess up an object you current have held but it messed up the detection for picking up other objects in the scene unless you resent orientation.
Great news, thank you so much @imperativity for responding and looking into it! Been dying to setup a little scene you can walk around in artificially and still use your hands.
First of all thank you for taking the time to help!
I wish I was more fluent in coding because I'm having a hard time figuring out where you want me to put those new values. Tried a bunch of different combos of where I think it might be and got tons of compiler errors until I tried this which didn't have an error but acted strangely
Got some really strange results. When an object is grabbed they start spazzing out and flying sporadically in strange circles. Wish I wasn't so new at coding.