This website uses cookies. By clicking Accept, you consent to the use of cookies.
Click Here
to learn more about how we use cookies.
Accept
Reject
Browse
VR Forums
Announcements
Get Help
Talk VR
VR Experiences
International
Off-Topic
Ideas
Meta Horizon Worlds
Horizon Worlds Announcements
Horizon Worlds Building Questions
Horizon Worlds Collaboration Requests
Developer
General Development
Quest Development
PCVR Development
OpenXR Development
Unity VR Development
Unreal VR Development
Other VR Development
Accessibility Development
Developer Dashboard
SDK Feedback
Tool Feedback
MVPs
Help
Sign In
cancel
Turn on suggestions
Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Search instead for
Did you mean:
Meta Community Forums
Developer
Unreal VR
Is there any way to detect Gear VR mount/unmount e...
Options
Subscribe to RSS Feed
Mark Topic as New
Mark Topic as Read
Float this Topic for Current User
Bookmark
Subscribe
Mute
Printer Friendly Page
Is there any way to detect Gear VR mount/unmount events in UE4 (4.14.3)?
Anonymous
Not applicable
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
01-13-2017
07:46 AM
I'm working in Blueprints, and so far I haven't found any way to detect when the user puts on/takes off the Gear VR headset.
Does anybody know how to accomplish this?
Gear VR
Samsung Gear VR
ue4
unreal
unreal engine 4
All forum topics
Previous Topic
Next Topic
3 REPLIES
3
Anonymous
Not applicable
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
01-16-2017
04:34 AM
Thanks for looking into it. Anything to report?
Anonymous
Not applicable
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
01-17-2017
07:37 AM
Any luck?
Anonymous
Not applicable
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
01-17-2017
11:39 AM
Oh well, thanks for checking it out :smile:
Post Reply
Related Content
OnPointerExit & OnPointerEnter events unexpectedly fire after pressing & releasing the trigger
in
Quest Development
yesterday
Unable to detect whether the interactor unselected or not
in
Quest Development
Tuesday
Unmounted event fired when grab specific 3d model with unity, mrtk
in
Quest Development
Tuesday
Voice SDK does not work on the quest but does on Unity editor
in
Unity VR Development
a week ago
Meta Quest 3 incorrectly detected as Meta Quest Pro
in
Quest Development
3 weeks ago