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Is there any way to detect Gear VR mount/unmount events in UE4 (4.14.3)?

Anonymous
Not applicable
I'm working in Blueprints, and so far I haven't found any way to detect when the user puts on/takes off the Gear VR headset.
Does anybody know how to accomplish this?
3 REPLIES 3

Anonymous
Not applicable
Thanks for looking into it. Anything to report?

Anonymous
Not applicable
Any luck?

Anonymous
Not applicable
Oh well, thanks for checking it out :smile: