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Unity OVRPlugin and READ_EXTERNAL_STORAGE permission

igorpavlov
Honored Guest
My game utilises OVRPlugin and by default it now asks for READ_EXTERNAL_STORAGE permission on the first launch. My game does not need any access to external storage, plus it actually doesn't make any difference if I click either Allow or Deny. However, it is a significant barrier for players, because they think the game might gain access to their private content, such as photos and contacts.

I kindly ask Oculus team to look at this issue and possibly allow developers to optionally disable this permission request somehow.
1 REPLY 1

igorpavlov
Honored Guest
Sorry, this is a dup of https://forums.oculus.com/developer/discussion/42465/is-android-permission-read-external-storage-a-must-when-using-unity#latest