Just to test, I started a "test" Unity project. In this project I have absolutely nothing, just a camera and a FPS script to tell me how many FPS. Even though this project doesn't have textures, colliders, ... anything... the FPS counter said 45. How am I supposed to get up to 60 FPS when an empty project only gets to 45?
Any help would be appreciated. I'm a beginner and trying to learn.
This is a bit tough to go off of, as it's not easy to tell how you are measuring frames per second. How are you measuring the FPS? I'd also recommend posting a screenshot from your Unity profiler when your application is running, as that will help to show potential bottlenecks and let folks guide you a bit as to what's causing it. Without seeing what your game looks like there isn't much we can do.