I read the only VOIP doc i could find located here : https://developer3.oculus.com/documentation/platform/1.5/concepts/dg-cc-voip/
but as often it's lacking quite a ton of information.
I've tried implementing it to my project but I seem to fail miserably
Here's my situation :
I have a class that's my VoiceManager, triggered at start of the scene that contains the following code :
And when a new player pops in the scene, i do this on his prefab : (tc being server carrier containing user info)
When i launch my scene, this is the log i get 100% of the time :
And from time to time I'm also getting spammed with :
"Voip starved! Want 1024, but only have 0 available",
If anyone could help me on how I'm actually supposed to create a working VOIP on my project it would be lovely ;-)
Thanks a bunch
PS :if it helps : my current networking system user NetworkServerSimple and NetworkClient system.