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Post-process using Oculus SDK with OpenGL. Windows 10 & VS 2015

physa
Honored Guest
I am doing a work that retrieve the frame content (pixel values) and modify them.

The application is developed on OculusRoomTiny(GL) sample. I add some post-process code using cuda which I success in non-VR platform, but there I find it's difficult to add into the framwork of sample.

So where or when should I do the change of frame content?
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