I have been trying to find a solution for my Gear VR FPS but even when I have made all kind of optimization I can't get a stable 60 FPS.
I have attached an OVRMonitor screenshot. As you can see I have less than 100 Draw Call, less than 100K vertices, the Static batches are working as well as the dynamic batches.
I have all the lights baked, Occlusion culling is working, I have the CPU and GPU overclocked 4/4!!
Quality screenshot attached as well.
I am using Unity 5.6, Galaxy S7 Duos, Gear VR.
I will appreciate any help.