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Using libovrplatform in Unreal Engine project causes load module failure

BobScott
Protege
I've recently begun using one call from the OVR platform library (ovr_Room_LaunchInvitableUserFlow), and it seems to work fine, but when I tried to cook on our build machine, I get the following error:

UE4Editor-Cmd: [2017.04.24-17.41.13:583][  0]LogModuleManager:Warning: ModuleManager:
Unable to load module
'C:/buildbot_slave/main_Brass_ue4_IMAGE/build/UE4/Brass/Binaries/Win64/UE4Editor-Brass.dll'
because the file couldn't be loaded by the OS.

I've tried looking at the dll with depends.exe and the only thing different in my version of the dll is a reference to libovrplatform64_1.dll.  The only version of this I was able to find was in the C:\Program Files\Oculus\Support\oculus-rutime folder.  Our build machines didn't have oculus installed, so I tried that but it didn't solve the problem.

Anyone have any ideas?

1 REPLY 1

BobScott
Protege
And never mind.  After installing Oculus (at least as far as I could without an HMD attached to it), I needed to reboot the build machine.