04-27-2017 12:35 PM
[Oculus.Splash.Settings]
bAutoEnabled=True
TexturePath=/Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr
DistanceInMeters==(X=1.0, Y=0.0, Z=0.0)
SizeInMeters=(X=0.2, Y=0.2)
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogInit:Display: Starting Game.
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogNet: Browse: /Game/FirstPersonBP/Maps/GameMap?Name=Player
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogLoadingSplash: Loading begins
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogHMD: FGearVRSplash::Hide
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogLoadingSplash: Loading texture for splash /Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr...
04-27 21:20:06.563: D/UE4(22846): LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr
04-27 21:20:06.563: D/UE4(22846): LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object
04-27 21:20:06.663: D/UE4(22846): +++++++ PushBlack() ++++++, On RT! tid = 22902, final =
04-27 21:20:06.673: D/UE4(22846): ------- PushBlackFinal() ------
04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::PushBlackFrame
04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::Show
It seems it can't find the loadingscreen texture but it is definitely there. This worked in 4.15 and nothing was changed in my project.05-02-2017 11:03 AM
Thanks for the info - FYI though I also reported it to Epic: https://answers.unrealengine.com/questions/593645/gearvr-loading-splash-screen-no-longer-working-in....
imperativity said:
Hi,
Just another update. Our internal engineering teams are working to resolve this issue still at this time.
Thanks for your patience.