Problem: Unity 5.6.1 - Gear VR: Choppy movements in an almost empty scene. Samsung Galaxy 8+
If I create a new Unity project and add a simple moving sphere or a default particle emitter and publish to Gear VR, the resulting movement is choppy regardless of frame rate.
Has anyone else experienced this problem.
I will provide details if this is not already a known issue, as I have performed lots of troubleshooting tests already.
I'm hoping the solution is something simple like turning on a setting. I have setup my project as per the Oculus and Unity documentation.
What I would love is a bare bones, empty, pre-made unity project with all the correct settings for Gear VR set, TimeManager settings, etc.