/ Forums
Applications are now open to attend this year's Oculus Connect. Join us October 11–12 and be first in line for an inside look at what’s new and next for VR.

New To The Forum? Click Here To Read The How To Guide. -- Developers Click Here.

[SOLVED in 5.6.2p1] Gear VR Build Crash: Unity 5.6.1p1 - 16 bit display buffer builds always crash

SylphelabsSylphelabs Posts: 3
Virtual Boy (or Girl)
edited July 14 in Unity
It seems a regression bug, using unity 5.6.1p1 with OVR 1.14 on Samsung Galaxy S7 Edge Mali-T880 build always crash.
To avoid crash i have to put the display buffer to 32 bit.

Comments

  • vescomstudiosvescomstudios Posts: 3
    Virtual Boy (or Girl)
    Yep, we can confirm that, have experienced the same bug.
  • imperativityimperativity Posts: 1,048 Oculus Staff
    @Sylphelabs

    Thanks for reporting this. We aware of this error and are coordinating with Unity to push a fix.
  • spacefrogspacefrog Posts: 3
    Virtual Boy (or Girl)
    Just released Unity 5.6.1p2 did'nt fix the problem, Unity beta 2017.1b8 is also affected by this bug
    still crashes my GearVR project on my Galaxy S6 when display buffer is not set to 32 bit.
    guess this was too tight a time frame for a fix ;-)

    5.6.1F1 did'nt have the problem BTW

  • SylphelabsSylphelabs Posts: 3
    Virtual Boy (or Girl)
    Sorry to say it, we know you are aware of this, but the bug is still present in 5.6.1p3 
  • imperativityimperativity Posts: 1,048 Oculus Staff
    @Sylphelabs

    We have informed Unity that this issue still persists. It was supposed to be fixed in 5.6.1p3.
  • imperativityimperativity Posts: 1,048 Oculus Staff
    @Sylphelabs

    After digging into this further, it has been determined that this is a separate issue from the one that was fixed in 5.6.1p3. We're unable to reproduce it. Can you provide a logcat from the crash or a project that reproduces it for our review? Thanks!

  • SylphelabsSylphelabs Posts: 3
    Virtual Boy (or Girl)
    The issue is resolved in 5.6.2p1 Thanks :)
  • imperativityimperativity Posts: 1,048 Oculus Staff
    Thanks for the update! Glad to hear this has been resolved for you.
Sign In or Register to comment.