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Unity 2017.1 + GearVR

VadymDobrohurskyiVadymDobrohurskyi Posts: 8
Virtual Boy (or Girl)
Currently it's impossible to submit apk generated in Unity 2017 signed with APK Signature Scheme v2. When do you plan to implement Unity support? 
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Comments

  • imperativityimperativity Posts: 1,338 Oculus Staff
    edited July 14
    Hi,

    Welcome to the Oculus Developer Forums.

    Are you still encountering this issue at this time?

    Please advise.

    It appears that this is expected behavior as this conflicts with our OSIG mechanism. Sorry about that.
  • VadymDobrohurskyiVadymDobrohurskyi Posts: 8
    Virtual Boy (or Girl)
    edited July 15
    Hi, thank you.
    So that's a Unity issue. Will be waiting for update and building with gradle until then.
  • VadymDobrohurskyiVadymDobrohurskyi Posts: 8
    Virtual Boy (or Girl)
    edited July 29
    Solution to build with gradle is working fine except scene loading time. Gradle build load scene 2-3x times slower than the regular Unity Android build. Maybe there is some hints on how to improve that?
  • imperativityimperativity Posts: 1,338 Oculus Staff
    @VadymDobrohurskyi

    I have confirmed with Unity that the the slow start time issue was a bug that's fixed in 2017.1.0p1 and up.

  • VadymDobrohurskyiVadymDobrohurskyi Posts: 8
    Virtual Boy (or Girl)
    @VadymDobrohurskyi

    I have confirmed with Unity that the the slow start time issue was a bug that's fixed in 2017.1.0p1 and up.

    Hi, thanks. Loading time is back to normal now. 
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