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Camera Offset from Player Problem, inaccurate collision (SOLVED)
Basically my camera is always offset from the player due to the head tracking. This is problematic because the player handles the collisions. The camera is a child of the player and should remain at it's origin.
How can I make it so that that the head tracking moves the player instead of the camera?
Basically I want the tracking to move the player and the camera together, not the camera away from the player.