09-03-2017 03:45 AM
09-06-2017 06:15 PM
imperativity said:
Hi,
Welcome to the Oculus Developer Forums.
OnPostRender() should fire once
for each eye.
To achieve the behavior you are seeking try adjusting:
'System.Threading.Thread.Sleep(mySleepTime)' if you want one to take longer to render than the other.