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Documentation / examples for IAP in UE4 ?

I am failing to find any docs about how to work with IAP for Gear VR or Rift in UE4 :(

Is there any such info available ?

Thanks

Comments

  • motorsepmotorsep Posts: 1,087
    Nexus 6
    Someone told me none of the IAP features are implemented in UE4 :( If that's true, it's sad
  • imperativityimperativity Posts: 1,321
    Hi,

    There is currently no blueprints method for achieving this currently. There is, however, a method to implement this using C++ and I am trying to source additional information on how to do this currently. Stay tuned.
  • motorsepmotorsep Posts: 1,087
    Nexus 6
    @imperativity

    Any chance to find out when BP and C++ implementations are coming to stock UE4? (some folks just looked up stock UE4 C++ code for me and said there is basically nothing for Oculus Platform SDK in stock 4.17; they might be wrong of course)
  • imperativityimperativity Posts: 1,321
    @motorsep

    I have no ETA at this time for when these are being introduce for UE4.

    If you would like to pursue the C++ method, there is a comprehensive forum post from last year by one of our internal team members here that provides a method for integrating IAP functionality in Unreal applications.
  • motorsepmotorsep Posts: 1,087
    Nexus 6
    I am after Blueprint functionality. I am guessing at this time I am gonna have to go with Rift and Steam instead of Oculus Store to be able to utilize IAP and other social functionality :(
  • imperativityimperativity Posts: 1,321
    @motorsep

    I'll make sure you are informed the soonest I get any update on this functionality in blueprints.
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