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Oculus Audio SDK 1.18 Available now (Released September 15th 2017)

imperativityimperativity Posts: 1,456 Oculus Staff

What's New:


Oculus Audio Profiler 1.18.0 for Windows

Provides real-time audio statistics and performance metrics from apps that use the Oculus Spatializer Plugin.

For more information, see our Audio SDK Developer Guide.

New Features

  • Initial release.
Download it herehttps://developer.oculus.com/downloads/package/oculus-audio-profiler-for-windows/



Oculus Audio Spatializer Plugin for FMOD 1.18.0

An FMOD plugin to let developers add HRTF-based spatialization and room modeling to applications.

For more information, see our Audio SDK Developer Guide.

New Features

  • Added support for Oculus Audio Profiler.
Download it here: https://developer.oculus.com/downloads/package/oculus-spatializer-fmod/


Oculus Audio Spatializer Plugin for Unity 1.18.0

A Unity plugin to let developers add HRTF-based spatialization and room modeling to applications.

For more information, see our Audio SDK Developer Guide.

New Features

  • Added support for Oculus Audio Profiler.
Download it here: https://developer.oculus.com/downloads/package/oculus-spatializer-unity/


Oculus Audio Spatializer Plugin for WWise 1.18.0

A Wwise plugin to let developers add HRTF-based spatialization and room modeling to applications.

For more information, see our Audio SDK Developer Guide.

New Features

  • Added support for Oculus Audio Profiler.
  • Added Wwise 2017 platform target support for Android and macOS.

Bug Fixes

  • The Treat Sound As Ambisonic check box now works properly.
Download it here: https://developer.oculus.com/downloads/package/oculus-spatializer-wwise/


OVRAudio API for Native C/C++ 1.18.0

An interface to let developers add HRTF-based spatialization and room modeling to applications.

For more information, see our Audio SDK Developer Guide.

New Features

  • Added support for Oculus Audio Profiler.
Download it here: https://developer.oculus.com/downloads/package/oculus-spatializer-native/

Comments

  • xN31xN31 Posts: 10
    NerveGear
    Hi @imperativity, thanks! Is it currently possible to use ambisonics in UE4 with the Audio SDK?
  • imperativityimperativity Posts: 1,456 Oculus Staff
    @xN31

    Let me ask the teams in charge of this and get an answer for you. Stay tuned.
  • PeterStirlingPeterStirling Posts: 116 Oculus Staff
    Currently you would need to have middlware such as Wwise or FMOD to use ambisonics in UE4. That may change in the future, we're looking to improve the UE4 integration and expose more functionality.
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