I am going to learn how to create an experience in Oculus, and wanted my first project to be similar to how Fantasyth works. So my questions are:
1. To create the environment and camera motion, was this done using Unity? 2. To create a lot of the light scatter effects, was this done using Maya, or can Unity create this same effect?
If anyone can give me some guidance, so that I am researching the right tools for the job. My goal is to create a music video, with camera driven motion (no player control), and produce environments that the user is taken through. I would like to create as much polish as possible (so keeping the skins fairly simple), but as a first project, if I can avoid paying for Maya, or 3DS Max, that would be awesome.
Looking forward to any help given, Cheers, Stephen
You can create camera motion using a lot of different methods, be it by applying a translation to the modelview matrix manually, or by using an existing engine.
You can also create all the effects manually using vertex/fragment shaders, or a single fragment shader that just raymarches and/or raytraces against distance field functions. No engine required, but I'm sure you could use an engine to do it as well.
Lastly, you don't need to pay for a professional 3D package like Maya or 3DS Max. I use Blender, which is completely free, and just as capable. There are tons of tutorials for it on YouTube.