11-04-2017 05:31 AM
Could someone please help me understand what I am missing or doing wrong: I would like to get a simple empty VR scene up and running with the latest stable Unity 2017.2.0f3 and Oculus 1.18 which I initially assumed "when you download the latest Unity 2017.2, the VR mode is activated via the "Virtual Reality Supported" option, so basically that should be it without the need for any integration stuff downloaded, imported, etc..." but that does not work as I get errors.
I have tried this with and without the integration package (both latest 1.18 and an old version 1.15 that is supposed to work) and with and without the VR option checked. However, I always get the following errors:
Couldn't open Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, error: dlopen(Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, 2): Library not loaded: @rpath/LibOVRRT_0.framework/Versions/5/LibOVRRT_0 Referenced from: /Users/OculusUnityProject/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin. Reason: image not found
and
Oculus Plugin could not be loaded.
Is this an OS X issue? Is it a Unity2017 issue? What am I missing here? Does anyone know what I should do to get a basic empty Unity VR project running for developing an app for Oculus Rift?
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