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How to apply the Rift specific skybox?

adam
Honored Guest
Hi,

I've made the unity car-tutorial rift-ready (see here).

I want to switch to using the special Rift skybox but don't know how to go about it.

Could someone provide the steps to take the skybox from the rift-unity integration packages and apply them to another scene/project?

Thanks, Adam
76 REPLIES 76

sorensilk
Honored Guest
All I did was copy the one from the Tuscany demo. It lost some of the connections so I had to figure out the order of the tiles. I'll try to create a Prefab tonight so anyone can drop it into a project.

cybereality
Grand Champion
Thanks, sorensilk. That would be awesome if you could create a prefab.

adam
Honored Guest
I figured out how to create a package, so here is the OVRSkyBox, ready to drop into any scene.

OVRSkyBox

Cheers, Adam.

cybereality
Grand Champion
Seems to work to me. Thanks for putting this together.

CosbyTron
Honored Guest
Awesome, thanks for doing this! Very handy to have in its own package.

Nora
Honored Guest
I have prepared a script that can be used to generate a mesh of Skybox.

Nora
Honored Guest
I provice new SkyboxMesh.cs .
A little bit changed.
- Support follow target.
- Selectable shape Cube or Sphere.

cybereality
Grand Champion
Awesome, Nora!

drash
Heroic Explorer
Fantastic script, I'm sure this will be a big help to many. I've been stretching a single spherically-mapped texture along the inside of a big sphere, but even a 4K texture won't show very good detail doing that, so this script is excellent!