08-02-2016 01:03 AM
08-05-2016 05:23 PM
08-05-2016 07:38 PM
vrdaveb said:
> Does your comment re: Unreal 4.13 suggest that the Platform plugin will be bundled with 4.13 stable release?
Yes, Epic has already merged it for 4.13.
08-08-2016 01:14 PM
motorsep said:
vrdaveb said:
> Does your comment re: Unreal 4.13 suggest that the Platform plugin will be bundled with 4.13 stable release?
Yes, Epic has already merged it for 4.13.
So, does it mean that with UE 4.13 we can do achievements, leaderboards, IAP, etc. for Gear VR apps and games out of the box ?
08-08-2016 01:51 PM
08-08-2016 05:06 PM
08-13-2016 08:44 AM
08-16-2016 02:21 PM
08-17-2016 12:43 PM
08-17-2016 01:03 PM
brian_jew said:
I'll follow up with Epic about this. I was able to do a Android ETC2 when I built the engine from source, but it looks like that doesn't work in 4.13 preview 2.
08-18-2016 04:03 AM
brian_jew said:
Check my first post. It's possible to get the userid through the blueprint. For some reason, it's being returned as the player name rather than the player id through the playerstate
brian_jew said:
@motorsep: How come support Android didn't make it into 4.13 ?
I'll
follow up with Epic about this. I was able to do a Android ETC2 when I
built the engine from source, but it looks like that doesn't work in
4.13 preview 2.