01-09-2017 05:11 PM
Solved! Go to Solution.
01-10-2017 05:20 PM
01-09-2017 05:13 PM
01-10-2017 05:20 PM
01-11-2017 05:14 AM
RogueElessar said:
Had to dig around for a bit, but found my culprit. Since Oculus expects 64-bit ints when reading or writing values, Unreal sends the expected values. When reading, Unreal gets the 64-bit int but when saving it in the regular 32-bit int variable, it forces it to be zero.
Some kind of a warning here would have been appreciated ... :disappointed:
01-11-2017 08:33 AM
03-18-2017 09:48 PM
03-20-2017 02:13 PM