04-07-2017 04:56 AM
04-07-2017 11:20 AM
04-21-2017 05:48 AM
Is anyone one else having the same issue?
I am seeing the exact same issue on my end, with Unity 5.6.0f3 and "latest everything" (Oculus, Leap, etc.). Only crashes in builds; works fine in the editor.
Luckily your post guided me in the right direction for a temporary workaround!
This bug is a pretty big deal for our main use case (convention demos with lots of putting the Oculus on and off repeatedly).
04-21-2017 06:39 AM
04-21-2017 09:38 AM
04-21-2017 10:00 AM
04-21-2017 10:40 AM
04-24-2017 06:57 AM
04-26-2017 03:19 AM
04-26-2017 08:02 AM