04-17-2017 02:45 PM
04-21-2017 10:14 AM
05-19-2017 10:50 AM
05-22-2017 04:04 PM
05-30-2017 07:11 AM
PeterStirling said:
OK interesting, that is not a use-case I have encountered before. Generally people use the spatial blend parameter to make sounds wider so they can envelop the listener when it's very close, for this we have a better solution coming soon. For your use-case of transitioning to non-spatial when it's _far_ from the listener is a weird one, I'm not sure of a better solution than what you're trying for that. I'll see if our Unity expert can shed some light on your original question about the status of the spatial blend feature in Unity.
05-30-2017 11:12 AM
05-30-2017 03:09 PM
05-31-2017 07:05 AM