06-12-2017 08:21 AM
06-13-2017 06:14 AM
06-13-2017 04:44 PM
06-14-2017 09:58 AM
Hi Peter.
Thanks for your answer.
I've done the test from Wwise with the position editor from,
the spatialization works well but not the distance settings.
I have tried to set
different distances and ranges, the Oculus attenuation settings is never
applied, so I can't test the early reflections in that way.
The Wwise curve (if I put one) is working well.
I think only the position is applied, not the attenuation
settings from your plug-in.
You should be able to
reproduce my bug If you play a sound through a game engine, not from Wwise.
To easily reproduce it:
-Set a single play
sound with an attack at the beginning (explosion for example)
-Set a short range min
and max in the Oculus attenuation values
-Enable the reflections
-And set your listener
further than the min attenuation attenuation value.
Thanks for your time.
Best,
Charlie.
06-19-2017 02:29 PM
06-20-2017 01:07 AM
06-20-2017 10:07 AM
06-21-2017 07:15 AM
06-30-2017 01:49 PM
07-03-2017 12:03 AM