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[Rift] Crash with 1.16 / UE 4.16

ENiKS
Adventurer
Hello,

Not sure where to post it, but UE4 is crashing with Rift (VR preview) even with very simple projects. I've posted about it on UE AnswerHub including a very basic project that crashes 100% on both of our PCs running 1.16 runtime, but runs flawlessly on 1.15, and because of that i would suspect it's more like Oculus Runtime and also posting it here.

Original bugreport: https://answers.unrealengine.com/questions/667905/vr-simple-project-crash.html

Oculus runtime: 1.16.0.403043
Unreal Engine: 4.16.0 / 4.16.1 (Launcher builds)

-ENiKS
5 REPLIES 5

ptorres
Honored Guest
I'm having the same issue. Was there a solution? 

creativematter
Honored Guest
I am having this same issue, only occurring since my PC updated to 1.16 on June 16.

Is there any way to roll back to 1.15? I have a very important client demonstration on Wednesday and I urgently need to be up and running again.

Metaverso.info
Explorer
Same issue here
UE 4.16.1
Oculus runtime 1.16.0.404668

After stopping the scene in VR Preview from UE I get a crash.
This happens with all my projects and with brand new projects like RealisticRendering available from the UE Library as well.

Was perfectly working with previous version of oculus runtime (1.15)


ENiKS
Adventurer
FIXED for me in 1.16.0.406508, thanks 🙂

ptorres
Honored Guest
Ugh, still crashing for me with 1.16 😞