I have an issue with shadows or dark areas displaying in one eye lighter/darker than the other but it´s only on S8 with Android N, S6 Marshmallow works fine. Any info of this kind of issue? Tried rebaking lightmaps in Unity with no luck. Bright scenes tend to look Okish on S8 but still the shadowy parts are getting all funky like there is more shadow in the other eye :neutral:
Is this issue occurring for you as well if you attempt to reproduce with a Unity Sample Framework project? Also, which versions of Unity and Oculus Utilities are you using?
If this issue is specific to the app you are designing, could you provide me a sample copy for reproduction purposes?