I think that presence depends on a lot of things, but mostly (my own theory) on the type of game. I have found that "presence" works best in things like "cockpit games", or games that resemble your play area (say, where you play with a virtual desk in front of you)...or games where there is only a limited-size environment, say, like in a submarine or inside a space capsule. Because, I think, when the environment is limited like that, it doesn't matter so much that the FOV in VR is smaller and that things in the distance are blurrier. Short: Things are more realistic.
I think that presence depends on a lot of things, but mostly (my own theory) on the type of game. I have found that "presence" works best in things like "cockpit games", or games that resemble your play area (say, where you play with a virtual desk in front of you)...or games where there is only a limited-size environment, say, like in a submarine or inside a space capsule. Because, I think, when the environment is limited like that, it doesn't matter so much that the FOV in VR is smaller and that things in the distance are blurrier. Short: Things are more realistic.