08-01-2017 10:41 AM
08-02-2017 06:15 PM
<category android:name="android.intent.category.LAUNCHER" />
to your manifest and after installing to the phone the app will be listed along with all your other apps. Be aware that to upload a build to the Oculus Store you will need to remove the above from your manfiest and ensure your AndroidManifest.xml conforms to our specifications listed here:08-05-2017 02:07 PM
08-12-2017 10:54 AM
adb shell am start <package name>/com.unity3d.player.UnityPlayerActivity
Sometimes the activity name is com.oculus.example/com.unity3d.player.UnityPlayerNativeActivityadb shell am start com.oculus.example/com.unity3d.player.UnityPlayerActivity
adb shell pm list packages -f
adb shell pm dump PACKAGE
$ adb shell pm dump com.oculus.example
DUMP OF SERVICE package:
Activity Resolver Table:
Non-Data Actions:
android.intent.action.MAIN:
51ea7ab com.oculus.example/com.unity3d.player.UnityPlayerActivity filter 1256f18
... Ignore the rest, it's not useful
Notice the same string i used to launch with application manager in there. From here you can use adb shell am start to launch the application.