Oculus SDK 0.4.0 is now available

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Oculus SDK 0.4.0 is now available

Postby cybereality » July 24th, 2014, 4:27 pm

The Oculus SDK 0.4.0 is now available for developers to download. This new release is a significant upgrade from the previous version and includes a number of new features.

The biggest new addition is the introduction of the Oculus Runtime, a separate download from the SDK that needs to be installed by end-users prior to using the device. The Oculus Runtime includes the Oculus Config Utility, a background service process and the necessary drivers for both the headset and camera. Some of the benefits of the new runtime include allowing multiple applications to interface with the Rift simultaneously, easier access for changing settings and a better user experience.

We are also introducing the Oculus Display Driver for the Windows platform, which streamlines access to the Oculus Rift screen. This new feature allows direct rendering to the Rift itself instead of treating the headset as a regular monitor. This optional approach reduces latency and avoids the complications of Windows monitor settings. The driver also supports a new SDK feature: the Oculus Rift screen can be mirrored to a window on an external monitor.

Finally, there are a number of added functions and changes to the API, which may be required when you upgrade your application or game to use the latest SDK. We would recommend all developers dive into the new 0.4.0 SDK as soon as possible, this will be the best way to get VR applications fully working on the Development Kit 2.

Thanks again for your continued support.
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Re: Oculus SDK 0.4.0 is now available

Postby kingzope » July 24th, 2014, 4:27 pm

cybereality wrote:The Oculus SDK 0.4.0 is now available for developers to download. This new release is a significant upgrade from the previous version and includes a number of new features.

The biggest new addition is the introduction of the Oculus Runtime, a separate download from the SDK that needs to be installed by end-users prior to using the device. The Oculus Runtime includes the Oculus Config Utility, a background service process and the necessary drivers for both the headset and camera. Some of the benefits of the new runtime include allowing multiple applications to interface with the Rift simultaneously, easier access for changing settings and a better user experience.

We are also introducing the Oculus Display Driver for the Windows platform, which streamlines access to the Oculus Rift screen. This new feature allows direct rendering to the Rift itself instead of treating the headset as a regular monitor. This optional approach reduces latency and avoids the complications of Windows monitor settings. The driver also supports a new SDK feature: the Oculus Rift screen can be mirrored to a window on an external monitor.

Finally, there are a number of added functions and changes to the API, which may be required when you upgrade your application or game to use the latest SDK. We would recommend all developers dive into the new 0.4.0 SDK as soon as possible, this will be the best way to get VR applications fully working on the Development Kit 2.

Thanks again for your continued support.



AWESOME!! Thanks Cyber!!
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Re: Oculus SDK 0.4.0 is now available

Postby pam5089 » July 24th, 2014, 4:28 pm

Very good news! Thanks!
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Re: Oculus SDK 0.4.0 is now available

Postby Snappahead » July 24th, 2014, 4:29 pm

Nice...It's officially started now. Congrats to the Oculus guys for getting this ready.
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Re: Oculus SDK 0.4.0 is now available

Postby kaswardy » July 24th, 2014, 4:30 pm

Congrats on the release. Can't wait to dive in.
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Re: Oculus SDK 0.4.0 is now available

Postby museumsteve » July 24th, 2014, 4:32 pm

Outstanding work chaps :)
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Re: Oculus SDK 0.4.0 is now available

Postby Vylen » July 24th, 2014, 4:33 pm

Yay.. windows only for now </scarcasm>
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Re: Oculus SDK 0.4.0 is now available

Postby MikeF » July 24th, 2014, 4:33 pm

awesome, are there any issues with upgrading existing projects and running them on a dk1?
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Re: Oculus SDK 0.4.0 is now available

Postby GoesTo11 » July 24th, 2014, 4:35 pm

Awesome! Thanks!
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Re: Oculus SDK 0.4.0 is now available

Postby jspenguin » July 24th, 2014, 4:36 pm

When can we expect the Linux version? I do all of my development on Linux, and the SDK being Windows only is a huge hassle for me.
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Re: Oculus SDK 0.4.0 is now available

Postby Ravere » July 24th, 2014, 4:38 pm

Great work, thanks cyber :)

"The Oculus Runtime includes the Oculus Config Utility, a background service process and the necessary drivers for both the headset and camera. Some of the benefits of the new runtime include allowing multiple applications to interface with the Rift simultaneously, easier access for changing settings and a better user experience" - that solves so many headaches :)

Does 0.4 support DK1? (might be a while before my DK2 comes)
Last edited by Ravere on July 24th, 2014, 4:43 pm, edited 3 times in total.
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Re: Oculus SDK 0.4.0 is now available

Postby Reesy » July 24th, 2014, 4:38 pm

When you said "very soon" You weren't joking!! Good god!
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Re: Oculus SDK 0.4.0 is now available

Postby skn3 » July 24th, 2014, 4:40 pm

Sounds like an excellent update. We'll done guys!
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Re: Oculus SDK 0.4.0 is now available

Postby aking » July 24th, 2014, 4:41 pm

Since I don't run windows, when will the OSX version be available? It looks like my DK2 is shipping today or tomorrow, so would be handy to have an SDK I can run it with. Thanks

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Re: Oculus SDK 0.4.0 is now available

Postby andrewtek » July 24th, 2014, 4:45 pm

Vylen wrote:Yay.. windows only for now </scarcasm>

I see your sarcasm ended... but where did it begin?

BTW - Thanks Cyber! It seems that when you start a new thread, happiness is almost always surely to follow.
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Re: Oculus SDK 0.4.0 is now available

Postby r4yburn » July 24th, 2014, 4:49 pm

Congrats champs !

Excellent update, I cant wait to get my hands on my DK2 and start developing for it :D
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Re: Oculus SDK 0.4.0 is now available

Postby kojack » July 24th, 2014, 4:50 pm

Released just as I'm getting ready for work.

Well, I've got 1 hour until I have to leave for the train...
:)


andrewtek wrote:
Vylen wrote:Yay.. windows only for now </scarcasm>

I see your sarcasm ended... but where did it begin?

Actually his "scarcasm" ended. No idea about his sarcasm. :)
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Re: Oculus SDK 0.4.0 is now available

Postby Vylen » July 24th, 2014, 4:52 pm

Everyone who's a registered developer should've received an e-mail on the news with a link to the changelog.

However, for the lazy... https://developer.oculus.com/?action=hist&ver=21

And for people who can't be bothered reading... it supports DK1 and has levels of backwards compatibility...
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Re: Oculus SDK 0.4.0 is now available

Postby Aux » July 24th, 2014, 4:53 pm

Ravere wrote:Great work, thanks cyber :)

"The Oculus Runtime includes the Oculus Config Utility, a background service process and the necessary drivers for both the headset and camera. Some of the benefits of the new runtime include allowing multiple applications to interface with the Rift simultaneously, easier access for changing settings and a better user experience" - that solves so many headaches :)

Does 0.4 support DK1? (might be a while before my DK2 comes)


Of course!
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Re: Oculus SDK 0.4.0 is now available

Postby andrewtek » July 24th, 2014, 4:55 pm

kojack wrote:Released just as I'm getting ready for work.

Well, I've got 1 hour until I have to leave for the train...
:)


andrewtek wrote:
Vylen wrote:Yay.. windows only for now </scarcasm>

I see your sarcasm ended... but where did it begin?

Actually his "scarcasm" ended. No idea about his sarcasm. :)


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