Adventure VR (Dev Updates) SDK v0.4.1

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Adventure VR (Dev Updates) SDK v0.4.1

Postby rubixcube6 » April 18th, 2014, 10:50 pm

Adventure, a game for the Atari 2600 video game console, was the very first action-adventure video game. I'm a big fan of the classics! I wanted to remake an old game for VR and what better place to start than a game that sparked a genre.

This is a Beta version of level one only. Please let me know if you run into any issues or glitches.
Download here: viewtopic.php?f=42&t=8333

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In case your still wondering what Adventure is, heres a video: http://www.youtube.com/watch?v=yGqZ5eFEdDU&t=0m19s

Suggestions and criticism welcome.

-
Last edited by rubixcube6 on August 12th, 2014, 12:47 am, edited 10 times in total.
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Re: VR Remake of Adventure from the Atari 2600

Postby Darcanis » April 18th, 2014, 11:58 pm

lol Now there's a game I haven't thought of in years! Classic 2600 type gaming.. Your character is a square block of solid color. No fancy body scans, face-mapping or lifelike textures back then! I'd definitely play this!! It's as Retro meets future as you can get. :D

I'd like to see a few old Atari games remade in VR actually.

Secret Quest
Moon Patrol
Haunted House (Remade few years ago but not for VR of course)
Dandy
Crossbow

Wonder how long before someone remakes "Custer's Revenge". lol

As for non-atari imagine "Maniac Mansion VR"!

Anyway.. Keep it up I'll definitely play it!!! Looks just like I would imagine it looking if I was sucked Tron style into the game back when I use to play it on the old Atari!
Fire and brimstone coming down from the sky! Rivers and seas boiling!
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Re: VR Remake of Adventure from the Atari 2600

Postby nukemarine » April 19th, 2014, 1:07 am

Don't forget the Easter Egg or the Gunters will never let you hear the end of it.

You just reminded me of what Cymatic Bruce attempted during last year's VR Jam where he was developing a "VRsion" of Atari Combat. When I saw that, I started wondering what classic Atari and arcade games could be re-imagined as a VR game while still keeping their flavor. Glad to see others attempting this with a preference for pure translations like you're doing. Odd thing about VR even blocky NPCs and environments still feel real so this can work.
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Re: VR Remake of Adventure from the Atari 2600

Postby kojack » April 19th, 2014, 2:03 am

It wasn't on the 2600 (it was on the the C64, Spectrum, Atari ST, Amstrad, pc and Amiga) but a great remake would be the Freescape engine games. Driller, Total Eclipse, Castle Master, etc.
First person 3d exploration games from 1987-1991.

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Re: VR Remake of Adventure from the Atari 2600

Postby rubixcube6 » April 19th, 2014, 11:54 am

@nukemarine Oh yea, I'm definitely adding the Easter Egg! Gunters everywhere will be "ritchly" surprised ;)

All of these games mentioned would be cool in VR. I wish I could make games faster! lol Another one I had in mind was Wolfenstein 3D. I bet Carmack would like to see that one. :)
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Re: VR Remake of Adventure from the Atari 2600

Postby cubytes » April 19th, 2014, 12:22 pm

this is awesome :) i will have to keep this in mind. i can definitely see this as a technolust virtual arcade game
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Re: VR Remake of Adventure from the Atari 2600

Postby rubixcube6 » April 19th, 2014, 6:58 pm

Thanks to everyone for the encouraging words! Its good to know there is interest in these kind of retro VR experiences.

Ive made some really good progress today on it, but I need some brainstorming help. What do you recommend is the best way to handle crossing the purple bridge thru walls?
Last edited by rubixcube6 on April 19th, 2014, 9:55 pm, edited 1 time in total.
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Re: VR Remake of Adventure from the Atari 2600

Postby jasonatokc » April 19th, 2014, 7:16 pm

I remember playing this game for hours when I was a little kid Awsome!!!!
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Re: VR Remake of Adventure from the Atari 2600

Postby Calanar » April 19th, 2014, 10:00 pm

Good deal. I remember this so well. It was my favorite game for a while. I played the hell out of it. I remember the "THING" and what you had to do with the "THING" to have the "THING" happen and then you found out who did the "THING". That was one of my first huge geekout moments. So thanks for taking this on. Adventure lives! :) :arrow: :D
Michael Tenery, Software, RPG and Game Developer.
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Re: VR Remake of Adventure from the Atari 2600

Postby cubytes » April 19th, 2014, 10:18 pm

rubixcube6 wrote:Thanks to everyone for the encouraging words! Its good to know there is interest in these kind of retro VR experiences.

Ive made some really good progress today on it, but I need some brainstorming help. What do you recommend is the best way to handle crossing the purple bridge thru walls?


im all about brainstorming :) sorry i missed this earlier....

hmmm not sure exactly what you mean. i haven't really played the old atari games. honestly i didn't really get into to gaming until FF7 came out...

first thing i thought of when i saw this was "where are the tiles?"

perhaps a tile switch could be used? when you dispatch a box shaped enemy they stop animating and fall to the ground and from there you could just push them around like they are a box and the goal would be to push them on a tile switch so you could make it pass to the next area...
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Re: VR Remake of Adventure from the Atari 2600

Postby cubytes » April 19th, 2014, 10:36 pm

hahaha i just watched the youtube video you posted. i thought the bat mechanic look interesting from a gameplay perspective, until the guy started venting his frustration about the bat...

i will have to get back with you about how to visualize and manipulate that bridge mechanic in 3D tho.... nothing is really jumping out at me
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Re: VR Remake of Adventure from the Atari 2600

Postby Map444 » April 19th, 2014, 10:52 pm

How cool. I loved this game when atari first came out. It looks great! I hope you continue your work on it and see it to completion. I am definitely looking forward to your updates on this project.
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Re: VR Remake of Adventure from the Atari 2600

Postby cleverusername » April 20th, 2014, 2:19 am

(bowing to greatness) Awesome man! Brings back So many childhood memories, and nukemarine is right, have to have the easter egg! Haunted House of course. Other favs, Codebreaker:

http://www.atariguide.com/0/089.php

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http://en.wikipedia.org/wiki/Superman_(Atari_2600_video_game)

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http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)

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http://en.wikipedia.org/wiki/Raiders_of_the_Lost_Ark_(video_game) (I played this game for eons)

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http://en.wikipedia.org/wiki/Swordquest#Earthworld

For those that are interested, I was playing a "ready player one" theme for REAL, there was a real GOAL in to win swordquest:

Contest[edit]

Out of 5,000 entries, only eight people managed to find all five of the correct clues. Of those eight, Steven Bell, who was 20 and lived near Detroit at the time, took first place and won the "Talisman of Penultimate Truth." The talisman was made of 18K solid gold, with 12 diamonds and the birthstones of the twelve Zodiac signs embedded in it, as well as a small sword made of white gold attached to the front. At the time of the contest, the Talisman was valued at $25,000.

Years later Michael Rideout, who won the following competition for the game Swordquest: Fireworld, told the gaming website Digital Press in an interview that Bell had the Talisman of Penultimate Truth melted down for scrap metal purposes (with the exception of the attached white gold sword) and sold it to a coin dealer for $15,000.[1]


I cried when I learned about this! A piece of gaming history melted down! :(

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You know if Oculus was smart, they would take that 2 billion megabucks and develop a REAL READY PLAYER ONE type game like they did with swordquest, with REAL GOLD SWORDS, I played the hell out of swordquest more than any other game, I wanted that REAL GOLDEN SWORD!

http://techrovert.blogspot.com/2010/12/dawn-of-new-adventure.html

(cyber I am only copying in full in case the original link goes down, and you guys at Oculus need to do this, a real ready player one GAME, like swordquest, where you can win a REAL SWORD, or other items like this game, best marketing ever)

The Dawn of a New Adventure...



I'm following in the footsteps first pioneered by James Rolfe in his AVGN segment, but I think this is a seriously hardcore and air-tight concept.


In 1982 Atari started a contest to promote the release of four new games for their Atari 2600 Console entitled Swordquest. Each game was based on one of the four classic Greek elements (i.e. Earthworld, Fireworld) as well as having a room structure for each based on classical theological elements (The Zodiac, The Tree of Life, etc.) . The concept was that if players were smart enough to decipher the clues in each game they would be eligible for a prize that was custom made by Franklin Mint and valued at $25,000 in 1982 USD. The Earthworld contest had a prize of the"Talisman of Penultimate Truth". Fireworld's prize was "The Chalice of Light". Waterworld's prize was to be the "Crown of Life" and the last game, Airworld, was to have the prize of "The Philosopher's Stone". After these four contests were completed, the champion of each game would compete for "The Sword of Ultimate Sorcery".


Earthworld was released in October of 1982. it came with a gaming manual, cartridge, poster and comic book by DC Comics. Players were to solve the riddles in the game, find the associated clue in the comic book, submit their entry into the contest and pray that Atari would select them to be in the final competition. The final competition consisted of a variated version of Earthworld that the players would have to solve in 90 minutes. The final winner, Steven Bell, was given the Talisman of Penultimate Truth.

The second game, Fireworld, was released in February of 1983. Atari again had the contest but now had many more contestants this time around, so they held a secondary elimination round before Michael Rideout claimed the second treasure, The Chalice of Light.


Fate intervened before the third game's contest came to fruition however. The Video Game Crash of 1983 cause Atari to cancel the tournament at the last minute and the Crown of Life went unclaimed. Similarly, with the whole contest cancelled, The Philosopher's Stone and The Sword of Ultimate Sorcery faded into the echoes of Obscurity. $100,000 worth of treasure, lost for the ages.

Many people have wondered what became of the Lost Treasure of Swordquest. Some say it rests gathering dust in the basement of Atari. An undated picture floating around the internet seems to lead credence to this theory:


Another, more sinister theory stems from Atari's CEO Jack Tramiel.

Born in Poland in the 1920's, Tramiel spent his time during World War II in a garment Factory under German occupation. After being liberated, he emigrated to the US 1947, where he purchased a typewriter company in 1953. From this company he made various connections and founded Commodore Business Machine, which would eventually evolve into the computer producing company the name is known for. After sparking a price war that would leave some of his competitors bankrupt, Tramiel stepped down from Commodore, started his own company (again) and then purchased Atari Inc from Warner Communications. Tremiel decided to pull focus away from marketing and game budgeting leading to the downward spiral of Atari in the light of other consoles, such as the Nintendo Entertainment System. Some employees say that the work environment during this era was volatile and even go so far as to say their careers have been ruined by Tramiel and his sons.

The treasures of Swordquest is most likely in the possession of Jack Tremiel and his sons. But if they aren't, where are they? Are the original two treasures still in the hands of the winners? Have the five items of the trove ever been reunited since they were pulled from the forge in the early 1980's? Have they merely been melted down into a new toilet for Jack Tamiel?

These questions will haunt the original participants and subsequent gaming generations alike. Will we ever know the answers? Someone needs to find the truth. Someone needs to launch a NEW Swordquest...
mtbs3d.com/phpBB/viewtopic.php?f=3&t=4123 I am looking into that LEEP VR I lack practical 3d knowledge, I have found some good links, but I am not sure if they are the ones you were talking about. Would you mind direct linking me to them? :oops:
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Re: VR Remake of Adventure from the Atari 2600

Postby cleverusername » April 20th, 2014, 2:46 am

Rubix damn you! ;) I didn't have time for this, you have sucked me in!

http://en.wikipedia.org/wiki/Journey_Escape (most awesome music ever, would love a remake of this)

http://en.wikipedia.org/wiki/Beat_%27Em_%26_Eat_%27Em (A lot of people don't know about this porno game for the Atari 2600 back in 1982)

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mtbs3d.com/phpBB/viewtopic.php?f=3&t=4123 I am looking into that LEEP VR I lack practical 3d knowledge, I have found some good links, but I am not sure if they are the ones you were talking about. Would you mind direct linking me to them? :oops:
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Re: VR Remake of Adventure from the Atari 2600

Postby kojack » April 20th, 2014, 3:17 am

cleverusername wrote:took first place and won the "Talisman of Penultimate Truth."

Err... shouldn't that be second place is the Talisman of Penultimate Truth and first place is the Talisman Of Ultimate Truth? Or is the winner really only worthy of the not quite ultimate truth? :D
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Re: VR Remake of Adventure from the Atari 2600

Postby rubixcube6 » April 20th, 2014, 10:22 am

@Cubytes I think I've figured it out! What if I divided the horizontal walls into multiple slices. Then the bridge could hide the slices it touches, and show them again when it's not touching them. The other option would be disabling wall colliders it touches and just walking through solid walls but I think the first one is better.

The bridge and the maze have Been the hardest to solve. That maze was tough!
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Re: VR Remake of Adventure from the Atari 2600

Postby rubixcube6 » April 20th, 2014, 10:41 am

cleverusername wrote:Rubix damn you! ;) I didn't have time for this, you have sucked me in!

http://en.wikipedia.org/wiki/Journey_Escape (most awesome music ever, would love a remake of this)


I've never heard of that one. Journey is awesome! sword quest looks cool too. That's awesome they did a real contest with prize money like in Ready Player One. I just started reading that book a week ago. It's a really good story and even further encouraged me to make the adventure remake since it was the first game to feature an Easter Egg.
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Re: VR Remake of Adventure from the Atari 2600

Postby Darcanis » April 20th, 2014, 3:52 pm

cleverusername wrote:
Out of 5,000 entries, only eight people managed to find all five of the correct clues. Of those eight, Steven Bell, who was 20 and lived near Detroit at the time, took first place and won the "Talisman of Penultimate Truth." The talisman was made of 18K solid gold, with 12 diamonds and the birthstones of the twelve Zodiac signs embedded in it, as well as a small sword made of white gold attached to the front. At the time of the contest, the Talisman was valued at $25,000.

Years later Michael Rideout, who won the following competition for the game Swordquest: Fireworld, told the gaming website Digital Press in an interview that Bell had the Talisman of Penultimate Truth melted down for scrap metal purposes (with the exception of the attached white gold sword) and sold it to a coin dealer for $15,000.[1]


I cried when I learned about this! A piece of gaming history melted down! :(



He melted it down! WTF!!! I would have kept it! Even if I needed the money i'm sure selling it whole to a collector would have been better! Imagine how much you could get at auction from rabid collecting nerds who still dream of that contest or want a piece of unique gaming history! It's people like him that's the reason we can't have nice things!

On upside if he has even half a brain he's kicking himself now that eBay exists and all those auction shows that sell stuff like that for way more than $25,000 now...
Fire and brimstone coming down from the sky! Rivers and seas boiling!
Forty years of darkness! Earthquakes, volcanoes!
The dead rising from the grave!
Facebook buying the Oculus Rift!
Human sacrifice! Dogs and cats, living together! Mass hysteria!
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Re: VR Remake of Adventure from the Atari 2600

Postby cubytes » April 20th, 2014, 4:52 pm

rubixcube6 wrote:@Cubytes I think I've figured it out! What if I divided the horizontal walls into multiple slices. Then the bridge could hide the slices it touches, and show them again when it's not touching them. The other option would be disabling wall colliders it touches and just walking through solid walls but I think the first one is better.

The bridge and the maze have Been the hardest to solve. That maze was tough!


Awesome! Thinking about that was a real head scratcher for me. All I could see was an overhead archway that could be rotated by tile switch. When it rotates against the wall it would make the wall under the archway look "transparent" and this transparent area is where you could disable wall collides...
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Re: VR Remake of Adventure from the Atari 2600

Postby Sharpfish » April 21st, 2014, 1:25 am

kojack wrote:It wasn't on the 2600 (it was on the the C64, Spectrum, Atari ST, Amstrad, pc and Amiga) but a great remake would be the Freescape engine games. Driller, Total Eclipse, Castle Master, etc.
First person 3d exploration games from 1987-1991.



I was thinking of the freescape games just the other day (for cool little oculus rift conversions). Driller blew my mind back in 87 on the spectrum, it really was like the future had arrived - haha.
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