"Chuck E. Cheese operates a kid-friendly themed restaurants catering to families with children
between 2-9 years old. While the company defines its age group up to age 12..."
[Taken from CEC corporate announcement 2013]
under 6-years of age should not use the Oculus Rift development kit... as their eyes are still in development... pretty close together...putting them in a Rift is not a good idea...don't want to ruin how their stereo perception evolves..."
[Taken for GDC'13 Palmer Luckey presentation: https://www.youtube.com/watch?v=8CRdRc8CcGY&feature=youtu.be&t=13m45s
At present our questions to CEC on age discrimination and notices on the "Virtual Ticket Blaster" are being replied too and will go into a feature we are writing on the subject. But from a personal perspective - I think that if the game is under 2mins they may get away with a "novel" approach argument - where as the serious concern on exposure was long duration usage. Why the cinema industry has never been hauled over the coals regarding 3D films and "movie headaches" reports for under 9-year-olds.