drash wrote:Hello! This is very interesting, but it crashes upon running the exe. I have Win8 64-bit, and I tried various compatibility modes but same issue there. If I don't have a Rift attached, would that explain it?
Thanks for sharing this!
RetroArch is a multi-system emulator for Linux, Windows, Mac OS X, *BSD, PS3, XBox360, Wii, Android. It is formerly known as SSNES.
Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well. Quake (TyrQuake), DOOM (PrBoom) are also ported.
Libretro implementations are maintained in the libretro organization on Github. The official home page for this project is here.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every config option available in RetroArch.
You can seamlessly utilize the GUI without thinking of RetroArch as a command line application, which is a probable scenario for most Windows and OS X users. RetroArch-Phoenix, the GUI frontend, can be found on GitHub.
For support, you should visit the IRC channel #retroarch @ irc.freenode.org, or the forum. There is also a Wiki explaining a couple of things on Github.
2EyeGuy wrote:* option for life-size screen a realistic distance away (I mean so characters look human-sized)
* option for screen at a realistic angle, for example a top-down screen in a top-down game, or angled screen
* automatically recognizing specific games and applying the above settings automatically for each game (if desired)
* stereoscopic 3D support, like in the version I posted, perhaps with depth correction for certain sprites
* Mode 7 high resolution VR support, but that's a lot harder than it sounds, and I couldn't find anyone that tried it
* that one SNES game that almost supported stereoscopic 3D should have it's native stereoscopic 3D working
* head tracking in any game that it makes sense for, eg. Doom, Wolfenstein, Super 3D Noah's Ark, Faceball 2000
Marulu wrote:He probably won´t be able to do these things above, because for those he would have to edit and distribute the ROM files, which would be illegal..
saftle wrote:Anyone that has been involved in the emulation scene knows that all that is ever released are patches. These are very legal.