This is Anton over from http://rustltd.com
, and we would like to happily present to the Oculus Community, our first project converted over to use the Rift: Museum of the Microstar. Download links can be found here:http://rustltd.com/news/adventures-in-virtual-reality
When I un-boxed my Rift on Friday, my excitement was tempered by having only a scant few things to try out with it. So I've been racing away since then, slamming the OVR package into our character controller, experimenting with various control styles for head/body, and adjusting a good deal of the post-processing in the project to be better suited for both a smaller resolution, and natural head movement.
I'm incredibly excited to hear what you all think! So please feel free to send us your feedback on the project.
Note: for those of you who have a rift, but don't have the hardware needed to run the piece (its fairly intensive), I'll be recording a video of a play-through soon. It won't be the same experience obviously, but it will be something else to try out!
BIGGER NOTE: Some people are experiencing a lock-up on the main menu with certain display configurations. To play it safe, launch the demo in WINDOWED mode, then alt+enter to full-screen it once you've loaded into the game. We'll get this bug figured out soon!
Anton Hand ‐ Game Direction, 3D Art, Visual Effects
Adam Liszkiewicz ‐ Narrative Design, Writing
Lucas Miller ‐ Graphic Design, Writing
Luke Noonan ‐ Development, Sound Design, Writing, Narration
Joshua Ols ‐ Shader Development
Arthur Brusee ‐ Particle System Development