Surround Sound Helmet

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Surround Sound Helmet

Postby cgallizzi » April 16th, 2013, 12:48 am

Hand made working sample, has wireless audio functionality with detachable boom mic for chat with lithium ion battery.
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Re: Surround Sound Helmet

Postby Canbacon » April 16th, 2013, 9:02 am

Looking good so far (personal opinion) :)

Are you thinking of making a hard helmet version that the Oculus attaches to to flip down? That would be really nice for dev/qa purposes.
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Re: Surround Sound Helmet

Postby cgallizzi » April 16th, 2013, 11:57 am

That is something we are thinking about, but will probably be designed for the consumer version
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Re: Surround Sound Helmet

Postby cybereality » April 16th, 2013, 7:17 pm

Awesome!
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Re: Surround Sound Helmet

Postby HappyHimitsu » April 20th, 2013, 11:13 pm

While I think the concept is definitely cool, I don't think I would jive so well with such a thing.
Anything on my head for a long period of time, like a toque or a cap, always results in my head itching and getting sweaty; That combined with the warmth of the OR itself would probably be just enough to push me over the edge of sanity. :shock:
However, I suppose a helmet in the right game (Battlefield?) might increase the immersion.
Nice to see the innovations though!
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Re: Surround Sound Helmet

Postby mihalski » April 21st, 2013, 1:32 am

Looks interesting, but I already have Beyerdynamic DT880's which I love, though no mic.

The missing link for total audio immersion is hardware audio acceleration. Too bad Creative bought out Aureal and abandoned their tech. We need advanced binaural audio!
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Re: Surround Sound Helmet

Postby cgallizzi » April 21st, 2013, 10:17 pm

Thank you all for the feedback... keep it coming please :)
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Re: Surround Sound Helmet

Postby Verdant » April 29th, 2013, 10:22 pm

This may sound weird, but how about a pocket at the back for counterweights?

Even if the Oculus is light, it still throws off your heads "center of balance", adding weights to the back would be a viable way to counter that. I jury-rigged something to the Velcro strap of my oculus for now, but it would be nice to have a more practical solution
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Re: Surround Sound Helmet

Postby DaveA » May 11th, 2013, 12:01 pm

mihalski wrote:Looks interesting, but I already have Beyerdynamic DT880's which I love, though no mic.

The missing link for total audio immersion is hardware audio acceleration. Too bad Creative bought out Aureal and abandoned their tech. We need advanced binaural audio!


AMEN to that!
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Re: Surround Sound Helmet

Postby Tgaud » July 24th, 2013, 6:18 am

You should check for Psyko Audiotechlabs headphones.

It's true 5.1. The only true 5.1 headphone that exists actually...
But not available in europe :(
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Re: Surround Sound Helmet

Postby TheGiantRobot » July 24th, 2013, 11:59 am

I'm deaf in one ear, so I think surround sound noise cancelling headphones are just never going to work for me. Something like a helmet could potentially work better. Especially if that helmet takes advantage of the natural acoustic vibrations that may or may not occur depending on the design.

Cool product.
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Re: Surround Sound Helmet

Postby jeffgoldwarf » July 30th, 2013, 8:29 pm

I don't really understand what the point of this is. How is it different than just wearing headphones, other than that it makes you look like an even bigger dork?
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Re: Surround Sound Helmet

Postby rennaheim » August 6th, 2013, 5:06 pm

This is very cool, I have been thinking of this myself. Did you have any issues with power supply over heating in the helmet? I considered a motorcycle helmet but I imagine it would have problems with air flow. This is a worthwhile project and if you ever want any feedback just let me know. Rennaheim
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Re: Surround Sound Helmet

Postby candiedbug » August 8th, 2013, 1:02 pm

How many speakers? How are they positioned? This is very interesting, I have tried a lot of "true surround" headphones but none has really come close to emulating a real multi-speaker setup.

Also, I second the Aureal comment, so sad that HRTF/binarual usage has pretty much disappeared.
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Re: Surround Sound Helmet

Postby Tgaud » August 8th, 2013, 1:47 pm

candiedbug wrote:How many speakers? How are they positioned? This is very interesting, I have tried a lot of "true surround" headphones but none has really come close to emulating a real multi-speaker setup.

Also, I second the Aureal comment, so sad that HRTF/binarual usage has pretty much disappeared.


There is only one "true surround" Its the psycho audio.
Did u tested it already ?

Nothing come close to the concept of the psyko from what i see.
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Re: Surround Sound Helmet

Postby candiedbug » August 8th, 2013, 2:04 pm

Tgaud wrote:
candiedbug wrote:How many speakers? How are they positioned? This is very interesting, I have tried a lot of "true surround" headphones but none has really come close to emulating a real multi-speaker setup.

Also, I second the Aureal comment, so sad that HRTF/binarual usage has pretty much disappeared.


There is only one "true surround" Its the psycho audio.
Did u tested it already ?

Nothing come close to the concept of the psyko from what i see.


When I said "true surround" I meant headsets like the Razer Tiamat that have multiple drivers in each earcup. While there are SOME positional cues, it is nowhere near what a real 7.1 speaker setup would deliver.
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Re: Surround Sound Helmet

Postby Tgaud » August 8th, 2013, 2:10 pm

Multiple Speaker is NOT true surround. they are necessary, but not enough.

In a real surround, the front left speaker's sound reaches your Right ears too.
In the Razer helmet, the front left speaker's sound doesn't reach your right ear.

The only helmet doing that, is the psyko. And it does get the same result as a 5.1. (5.2 actually)

here's an explanation :
http://www.psykoaudio.com/About/Technology#axzz2bPkZvqhJ
Every characteristics of the true surround withOUT emulation.

It's even better when u use the rift, cuz the sound is always following your head. Not true with standart speakers.
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Re: Surround Sound Helmet

Postby candiedbug » August 8th, 2013, 7:08 pm

Tgaud wrote:Multiple Speaker is NOT true surround. they are necessary, but not enough.

In a real surround, the front left speaker's sound reaches your Right ears too.
In the Razer helmet, the front left speaker's sound doesn't reach your right ear.

The only helmet doing that, is the psyko. And it does get the same result as a 5.1. (5.2 actually)

here's an explanation :
http://www.psykoaudio.com/About/Technology#axzz2bPkZvqhJ
Every characteristics of the true surround withOUT emulation.

It's even better when u use the rift, cuz the sound is always following your head. Not true with standart speakers.



This looks like a really interesting headset, have you tried it personally? How is it? How's the hardware quality?
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Re: Surround Sound Helmet

Postby Tgaud » August 8th, 2013, 11:59 pm

I have tried a previous version (less good quality than now apparently).
Nothing to say about the sound.. it seemed perfect to me. (but i'm no expert)

but the weight was a little heavy on the head compare to others normal headphones.
And, it was mostly made of plastic. (maybe for sound reason)
at the time.


But i was plently satisfied of the performance and for comfort there were little openable cup on the side of the ears,
so we could plently make it a "closed" headphone (without earing whats going on in the room)
or an open one, if you have a conversation or if your simply have too much warm on your ears.

I would be really interested to test the last version anyway, especially with the rift.
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Re: Surround Sound Helmet

Postby candiedbug » August 10th, 2013, 10:52 am

Tgaud wrote:I have tried a previous version (less good quality than now apparently).
Nothing to say about the sound.. it seemed perfect to me. (but i'm no expert)

but the weight was a little heavy on the head compare to others normal headphones.
And, it was mostly made of plastic. (maybe for sound reason)
at the time.


But i was plently satisfied of the performance and for comfort there were little openable cup on the side of the ears,
so we could plently make it a "closed" headphone (without earing whats going on in the room)
or an open one, if you have a conversation or if your simply have too much warm on your ears.

I would be really interested to test the last version anyway, especially with the rift.


I might order them when my Rift arrives. I'll post a review here once that happens.
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