Hotel room - simulation

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Hotel room - simulation

Postby deflix » Tue Apr 29, 2014 5:58 am

Hi fellow rifters,

Here I have produced a simulation for a proposed luxury hotel in Shanghai. This is to be a one of a kind development with a number of complex spaces that provide an experiential environment for guests. We are currently proposing the creation of a full replica simulation in VR of the complex and this standard room is an initial testbed. Again the primary challenge was keeping the sim well above 60fps, especially with a number of real-time mirrors, and we managed well over 150fps on a gtx580 without vsynch :-) (obviously please use Vsynch as per usual when running it!)

There are three options for the room; 'retro chic', 'dark charm' and 'classic contemporary' - see if you can tell which is which! To swap between room options use the arrow keys, but I suggest waiting for the first cam path to complete before doing this.

Its a simple simulation again with a slow cam path, after which you are free to roam (wasd).
TIP- try leaving the room through the door and look in from outside!!

A number of animated elements are present which can be activated with the following controls:

1 - open partition 2- close it
3 - open jacuzzi - 4 - close it
5 - unfold tv - 6 close it
7 - open bathroom door - 8 - close it
9 - open shower/toilet door 9 - close them

Again only a windows build this time - sorry about that!
Comments and feedback always appreciated!

Image


WINDOZE - https://drive.google.com/file/d/0B2qYXe_nrGqYcHRfTkZwcHpxX1E/edit?usp=sharing

Thanks for looking!!
Last edited by deflix on Wed Apr 30, 2014 8:04 pm, edited 1 time in total.
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    Re: Hotel room - simulation

    Postby cybereality » Tue Apr 29, 2014 12:15 pm

    Looks cool.
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    Re: Hotel room - simulation

    Postby Boff » Wed Apr 30, 2014 4:49 am

    Will give this a go as soon as I can! How well does the 2d texture for the cityscape work in VR?
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    Re: Hotel room - simulation

    Postby deflix » Wed Apr 30, 2014 8:03 pm

    Boff wrote:Will give this a go as soon as I can! How well does the 2d texture for the cityscape work in VR?


    the card is ok but would probably use a movtex next time.

    cybereality wrote:Looks cool.


    cheers man! should be a crazy hotel when done...
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      Re: Hotel room - simulation

      Postby csselement » Tue May 06, 2014 9:42 am

      Here's the obligatory "will there be a Mac version?" comment. :mrgreen:
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      Re: Hotel room - simulation

      Postby bcoyle » Tue May 06, 2014 10:29 am

      I love the prospects of architecture & vr

      I didn't get very far in the demo as I got frustrated with the animated camera movement, does it also do a bit of animated cam before it lets you take over? I'd like to see this where it lets you move right from the start, and then the arrow keys can toggle between the different room styles.

      Good start, keep sharing!
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      Re: Hotel room - simulation

      Postby deflix » Fri May 09, 2014 3:57 am

      bcoyle wrote:I love the prospects of architecture & vr

      I didn't get very far in the demo as I got frustrated with the animated camera movement, does it also do a bit of animated cam before it lets you take over? I'd like to see this where it lets you move right from the start, and then the arrow keys can toggle between the different room styles.

      Good start, keep sharing!


      Hi,

      We have found that a very slow cam path is the most effective way of showing content to clients - moving around makes some people feel sick. despite this awsd works in the sim you just need to wait for the campath to end - hit right arrow or up arrow to switch to another scheme, and the cam path is much shorter (around 10seconds).
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        Re: Hotel room - simulation

        Postby nukemarine » Fri May 09, 2014 4:03 am

        Just offer a key that deactivates the cam path for those in a hurry. You are correct that for demos for regular people a set path with limited movement control is best.
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